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These extreme distances don't allow for "flanking" unless you are in a vehicle, because taking a flanking route would take an unrealistically long time. The takeaway is that, especially in Conquest Large, several maps have extremely long distance connections between capture points with no logical flow and very little cover for infantry. Hi, I wanted to do a brief analysis of what I think are some of the core issues of the map design in this game taking a look at what I think are the most egregious examples of poor map layout and flow.
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